GPA 3.95 / 4.00.
Full record
Curriculum Vitae
Lecturer in the Communication and Media Department at King Faisal University. MA in Digital Communication and Media Arts from DePaul University, researching online disinhibition and anonymity in multiplayer environments.
Education
GPA 4.84 / 5.00.
Research interests
- Online disinhibition, anonymity and toxic behavior in digital spaces
- Computer-mediated communication, online identity and self-presentation
- Platform design and its effects on user behavior
- Emotional and cognitive processes in online interactions and gaming
- Neurodivergent users and inclusive, human-centered platform design
- Digital inequality and algorithmic bias
Research experience
Designed an exploratory survey on players' gaming habits and exposure to toxic behavior, adapting items from the Game Addiction Scale (Lemmens, Valkenburg & Peter, 2009). Conducted four in-depth interviews with gamers, including community moderators, on emotions and on how gender and race shaped their experiences. Analyzed the interview data in a qualitative research paper and obtained IRB approval to expand the study.
Creative projects
Built on my survey and interview research, offering players coping strategies for dealing with toxicity. Visit the project
Algorithm Bias in Music, a video essay on gender imbalance in Spotify's algorithm, and Racism in Predictive Policing Tools, a short-form explainer on racial bias in predictive policing and how the design could be fixed. Watch the video essay · Watch the explainer
Co-designed a video game with a team and co-created its pixel art.
Teaching
Deliver lectures in media, communication and public relations studies. Design course material, assessments and lesson plans. Supervise and mentor students through capstone projects. Contribute to curriculum and program development within the department.
On full-time academic leave for graduate study at DePaul University, 2022 to 2023. Delivered lectures in media, communication and public relations studies. Planned lessons and designed course material and assessments. Mentored students in capstone projects and advised on academic progress. Planned and executed departmental exhibitions.
Theory and ethics: Communication and Media Theories · Media Regulations and Ethics · Introduction to Media
Digital media: Multimedia Communication · Online Public Relations · Introduction to Journalism and Electronic Publishing
Advertising: Advertising Campaign Planning · Print and Digital Advertising Production · Radio and Television Advertising
Broadcast and film: Introduction to Radio and Television · Radio and Television Program Production · Radio and Television Directing · Documentary Film
Professional practice: Protocol and Ceremonial Practice
Average class size of 70 students.
Professional experience
Executive scheduling and correspondence, reporting and records, and liaison between management, staff and external parties.
Gave private English lessons to elementary school students.
Taught English to children aged 4 to 6.
Volunteer experience
Supervised a team of editors and served as gatekeeper for the global news section, selecting and editing stories for publication.
Awards & funding
Skills & methods
- Research
- Mixed-methods research design
- Survey design and scale adaptation
- In-depth interviewing
- Qualitative coding and thematic analysis
- IRB protocols and human-subjects research
- Creative
- Interactive and web-based storytelling
- Comic and character design
- 2D art and storyboarding
- Pixel art and game design
- Video essay and short-form video production
- 3D modelling and animation
- Creative writing
- Software
- Autodesk Maya
- Procreate
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
Languages
Arabic (native) · English (IELTS 8.0)